11-10-2015, 09:05 AM
Yeah, that is what I thought. When the disks are protected I guess its not possible to check for bad sectors and such, since with such special formats its not possible to know what they should be?
Which I guess means the games I have found errors in so far will not be fixable unless I find a working version of that disk, and then I guess you might as well use that disk instead, making fixing the other one a bit irellevant.
Does making ADFs take such a long time because it is trying to fix errors by default? Or could it be faster?
Which I guess means the games I have found errors in so far will not be fixable unless I find a working version of that disk, and then I guess you might as well use that disk instead, making fixing the other one a bit irellevant.
Does making ADFs take such a long time because it is trying to fix errors by default? Or could it be faster?