P64
#17
Hm, who by us has implemented a working P64&FDI NRZI-flux-pulse-level-based 1541 diskette logic emulation in VICE (P64 only) and Micro64 (P64 and FDI), where V-Max&Rapidlok&FatTracks&RainbowArts&extra-additional-MFM-like-encoded&etc. protected raw-dumped and to P64/FDI image converted games are working without any cracks? Right, me. And I've numerous witnesses. Smile

Only the just remain big issue in my emulation (mainly for example for the copy protection of Galaxian, which are misusing the VIA shift register + VIA timer for checksum-like tests) is the yet buggy emulation of the VIA shift register in connection with a VIA timer, where I'm still searching for good test programs for it, and for people who can write so such test programs for this issue.
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Messages In This Thread
P64 - by LordCrass - 12-30-2013, 10:31 AM
RE: P64 - by admin - 12-30-2013, 10:51 AM
RE: P64 - by LordCrass - 12-30-2013, 12:43 PM
RE: P64 - by admin - 12-30-2013, 12:51 PM
RE: P64 - by jupp - 12-30-2013, 04:55 PM
RE: P64 - by admin - 12-31-2013, 05:54 PM
RE: P64 - by BeRo - 12-31-2013, 07:07 PM
RE: P64 - by admin - 12-31-2013, 08:09 PM
RE: P64 - by LordCrass - 12-31-2013, 08:55 PM
RE: P64 - by BeRo - 12-31-2013, 09:05 PM
RE: P64 - by LordCrass - 12-31-2013, 07:41 PM
RE: P64 - by BeRo - 12-31-2013, 07:44 PM
RE: P64 - by admin - 12-31-2013, 08:43 PM
RE: P64 - by admin - 12-31-2013, 10:12 PM
RE: P64 - by BeRo - 12-31-2013, 11:54 PM
RE: P64 - by admin - 01-01-2014, 01:51 PM
RE: P64 - by BeRo - 01-01-2014, 10:36 PM
RE: P64 - by admin - 01-01-2014, 11:01 PM
RE: P64 - by BeRo - 01-02-2014, 05:06 AM
RE: P64 - by admin - 01-02-2014, 08:16 AM
RE: P64 - by LordCrass - 01-02-2014, 09:21 AM
RE: P64 - by admin - 01-02-2014, 12:49 PM
RE: P64 - by LordCrass - 01-02-2014, 03:57 PM
RE: P64 - by admin - 01-02-2014, 05:03 PM



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