09-18-2015, 09:54 AM
(09-18-2015, 04:56 AM)jupp Wrote: for example CalGames.g64:
Code:0000:000a | 90 1F <- max length in header ix 0x1F90
0000:000c | AC 02 <- track 1 is at offset 0x02AC
0000:02Ac | A9 20 <- track 1 contains 0x20a9 bytes, which is longer than the 0x1f90 specified in the header, and thus will not work
This is perfectly normal, and due to using the SPLICE mode. Any disk that is not index aligned will not convert to .g64. California Games is one of those. When using INDEX mode (a requirement for .g64 conversion), the track length is capped at $1F68.